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Three public browser games, three separate skill loops

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Choose By Skill

Pick the Mode That Matches the Kind of Pressure You Want

Perfect Stop is the cleanest timing game, Sky Hook is the momentum game, and Hurdle Dash is the runner. All three are playable in browser, all three store best scores separately, and each one has its own dedicated page so the rules are visible without digging through canvas-only UI.

Start with Perfect Stop Compare rule sets

All Public Modes

Timing / Precision

Perfect Stop

A moving cyan bar crosses the track. Tap once to stop it. Green is the safe score zone, gold is the higher-value precision zone, and waiting too long can fail the run even without a bad tap.

  • Core input: one tap or Space press per round
  • Score model: +1 green, +3 gold
  • Main pressure: shrinking target width plus faster movement
Play and read the full page See timing tips

Momentum / Trajectory

Sky Hook

Hook into floating anchors, release into the next gap, and manage height so you do not clip the gate walls or drift out of bounds. The better your release rhythm, the longer the run survives.

  • Core input: tap or Space to attach, tap again to release
  • Score model: distance traveled
  • Main pressure: higher world speed and tighter gate gaps
Play and read the full page See gate rules

Runner / Jump Economy

Hurdle Dash

Run into incoming hurdle patterns and decide whether to clear with one jump or spend second and third jumps before landing. Clean clears add score, while close airborne dodges pay more.

  • Core input: tap or Space to jump
  • Score model: +1 clear, +3 perfect dodge
  • Main pressure: faster obstacle flow and landing management
Play and read the full page See build notes

Which One Should You Start With?

If you want the simplest first read

Start with Perfect Stop. Its scoring is transparent and the failure states are easy to understand after one or two runs.

If you want movement skill

Start with Sky Hook. It rewards player judgment around line, release timing, and recovery after bad arcs.

If you want a faster-action format

Start with Hurdle Dash. It is the most immediate runner-style mode and makes jump economy matter on almost every pattern.

Why Each Game Has Its Own Page

The dedicated pages are there for practical reasons: they explain current controls, real scoring logic, common failure reasons, and current tuning focus in normal HTML. That makes the site easier to use and easier to keep accurate when a mode changes.

Related reading: Guide, Tips, Rules, Updates, and FAQ.

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