Perfect Stop Mode
- Stopping inside green adds +1 point.
- Stopping inside gold (perfect zone) adds +3 points.
- A stop outside green ends the run immediately.
- The bar speed increases over time with per-round randomization in a bounded range.
- The target width shrinks gradually and does not go below a fixed minimum.
- If the bar hits track edges too many times (two full trips), the run fails on timeout.
Leaderboard Behavior
- Best score is stored locally per game mode.
- Submission is attempted when a new best run is achieved.
- Country/global leaderboard APIs are mode-aware (scores are separated by game_id).
- Server-side checks can reject invalid payloads or suspicious activity.
Sky Hook Mode (Public Tab)
- Tap to attach to a hook, tap again to release, and pass gate gaps.
- Fail conditions include gate collision and leaving screen bounds.
Hurdle Dash (Hidden URL Mode)
- Lane shooter mode with auto-fire and gate operations that modify unit counts.
- Enemy contact and depleted units can end a run.
Related reading: Guide, Tips, FAQ.