Rules and Scoring

Current live behavior reference

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Perfect Stop Mode

  • Stopping inside green adds +1 point.
  • Stopping inside gold (perfect zone) adds +3 points.
  • A stop outside green ends the run immediately.
  • The bar speed increases over time with per-round randomization in a bounded range.
  • The target width shrinks gradually and does not go below a fixed minimum.
  • If the bar hits track edges too many times (two full trips), the run fails on timeout.

Leaderboard Behavior

  • Best score is stored locally per game mode.
  • Submission is attempted when a new best run is achieved.
  • Country/global leaderboard APIs are mode-aware (scores are separated by game_id).
  • Server-side checks can reject invalid payloads or suspicious activity.

Sky Hook Mode (Public Tab)

  • Tap to attach to a hook, tap again to release, and pass gate gaps.
  • Fail conditions include gate collision and leaving screen bounds.

Hurdle Dash (Hidden URL Mode)

  • Lane shooter mode with auto-fire and gate operations that modify unit counts.
  • Enemy contact and depleted units can end a run.

Related reading: Guide, Tips, FAQ.

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